Thinking on ways to solve 3D MENU
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In today's GUI challenge @AdamArgyleInk shares his thinking on a way to create a 3D video game menu that adapts to OS color preferences, motion preferences, and is accessible to mouse and keyboards alike.
Chapters:
- 0:00 - Introduction
- 0:20 - Overview
- 2:37 - HTML
- 2:58 - Layout
- 4:14 - Perspective
- 5:20 - Animation
- 7:15 - Menu Styles
- 10:14 - List Item Styles
- 10:35 - Button Styles
- 11:35 - Hover & Focus
- 12:48 - Pseudo Elements
- 14:55 - DevTools Review
- 16:45 - JavaScript
- 17:48 - Mouse Parallax
- 19:30 - Outro
Resources:
Watch more GUI Challenges → https://goo.gle/GUIchallenges
Subscribe to Google Chrome Developers → http://goo.gl/LLLNvf
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Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2021-11-10 UTC.
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