How to use webpack to make your app as small as possible
One of the first things to do when you’re optimizing an application is to make it as small as possible. Here’s how to do this with webpack.
Use the production mode (webpack 4 only)
Webpack 4 introduced the new mode
flag. You could set
this flag to 'development'
or 'production'
to hint webpack that you’re building
the application for a specific environment:
// webpack.config.js
module.exports = {
mode: 'production',
};
Make sure to enable the production
mode when you’re building your app for production.
This will make webpack apply optimizations like minification, removal of development-only code
in libraries, and more.
Further reading
Enable minification
Minification is when you compress the code by removing extra spaces, shortening variable names and so on. Like this:
// Original code
function map(array, iteratee) {
let index = -1;
const length = array == null ? 0 : array.length;
const result = new Array(length);
while (++index < length) {
result[index] = iteratee(array[index], index, array);
}
return result;
}
↓
// Minified code
function map(n,r){let t=-1;for(const a=null==n?0:n.length,l=Array(a);++t<a;)l[t]=r(n[t],t,n);return l}
Webpack supports two ways to minify the code: the bundle-level minification and loader-specific options. They should be used simultaneously.
Bundle-level minification
The bundle-level minification compresses the whole bundle after compilation. Here’s how it works:
You write code like this:
// comments.js import './comments.css'; export function render(data, target) { console.log('Rendered!'); }
Webpack compiles it into approximately the following:
// bundle.js (part of) "use strict"; Object.defineProperty(__webpack_exports__, "__esModule", { value: true }); /* harmony export (immutable) */ __webpack_exports__["render"] = render; /* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__comments_css__ = __webpack_require__(1); /* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__comments_css_js___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0__comments_css__); function render(data, target) { console.log('Rendered!'); }
A minifier compresses it into approximately the following:
// minified bundle.js (part of) "use strict";function t(e,n){console.log("Rendered!")} Object.defineProperty(n,"__esModule",{value:!0}),n.render=t;var o=r(1);r.n(o)
In webpack 4, the bundle-level minification is enabled automatically – both in the production
mode and without one. It uses the UglifyJS minifier
under the hood. (If you ever need to disable minification, just use the development mode
or pass false
to the optimization.minimize
option.)
In webpack 3, you need to use the UglifyJS plugin
directly. The plugin comes bundled with webpack; to enable it, add it to the plugins
section of the config:
// webpack.config.js
const webpack = require('webpack');
module.exports = {
plugins: [
new webpack.optimize.UglifyJsPlugin(),
],
};
Loader-specific options
The second way to minify the code is loader-specific options (what a loader
is). With loader options, you can compress things that
the minifier can’t minify. For example, when you import a CSS file with
css-loader
, the file is compiled into a string:
/* comments.css */
.comment {
color: black;
}
// minified bundle.js (part of)
exports=module.exports=__webpack_require__(1)(),
exports.push([module.i,".comment {\r\n color: black;\r\n}",""]);
The minifier can’t compress this code because it’s a string. To minify the file content, we need to configure the loader to do this:
// webpack.config.js
module.exports = {
module: {
rules: [
{
test: /\.css$/,
use: [
'style-loader',
{ loader: 'css-loader', options: { minimize: true } },
],
},
],
},
};
Further reading
- The UglifyJsPlugin docs
- Other popular minifiers: Babel Minify, Google Closure Compiler
Specify NODE_ENV=production
Another way to decrease the front-end size is to set the NODE_ENV
environmental variable
in your code to the value production
.
Libraries read the NODE_ENV
variable to detect in which mode they should work – in the
development or the production one. Some libraries behave differently based on this variable. For
example, when NODE_ENV
is not set to production
, Vue.js does additional checks and prints
warnings:
// vue/dist/vue.runtime.esm.js
// …
if (process.env.NODE_ENV !== 'production') {
warn('props must be strings when using array syntax.');
}
// …
React works similarly – it loads a development build that includes the warnings:
// react/index.js
if (process.env.NODE_ENV === 'production') {
module.exports = require('./cjs/react.production.min.js');
} else {
module.exports = require('./cjs/react.development.js');
}
// react/cjs/react.development.js
// …
warning$3(
componentClass.getDefaultProps.isReactClassApproved,
'getDefaultProps is only used on classic React.createClass ' +
'definitions. Use a static property named `defaultProps` instead.'
);
// …
Such checks and warnings are usually unnecessary in production, but they remain in the code and
increase the library size. In webpack 4, remove them by adding
the optimization.nodeEnv: 'production'
option:
// webpack.config.js (for webpack 4)
module.exports = {
optimization: {
nodeEnv: 'production',
minimize: true,
},
};
In webpack 3, use the DefinePlugin
instead:
// webpack.config.js (for webpack 3)
const webpack = require('webpack');
module.exports = {
plugins: [
new webpack.DefinePlugin({
'process.env.NODE_ENV': '"production"'
}),
new webpack.optimize.UglifyJsPlugin()
]
};
Both the optimization.nodeEnv
option and the DefinePlugin
work the same way –
they replace all occurrences of process.env.NODE_ENV
with the specified value. With the
config from above:
Webpack will replace all occurrences of
process.env.NODE_ENV
with"production"
:// vue/dist/vue.runtime.esm.js if (typeof val === 'string') { name = camelize(val); res[name] = { type: null }; } else if (process.env.NODE_ENV !== 'production') { warn('props must be strings when using array syntax.'); }
↓
// vue/dist/vue.runtime.esm.js if (typeof val === 'string') { name = camelize(val); res[name] = { type: null }; } else if ("production" !== 'production') { warn('props must be strings when using array syntax.'); }
And then the minifier will remove all such
if
branches – because"production" !== 'production'
is always false, and the plugin understands that the code inside these branches will never execute:// vue/dist/vue.runtime.esm.js if (typeof val === 'string') { name = camelize(val); res[name] = { type: null }; } else if ("production" !== 'production') { warn('props must be strings when using array syntax.'); }
↓
// vue/dist/vue.runtime.esm.js (without minification) if (typeof val === 'string') { name = camelize(val); res[name] = { type: null }; }
Further reading
- What “environment variables” are
- Webpack docs about:
DefinePlugin
,EnvironmentPlugin
Use ES modules
The next way to decrease the front-end size is to use ES modules.
When you use ES modules, webpack becomes able to do tree-shaking. Tree-shaking is when a bundler traverses the whole dependency tree, checks what dependencies are used, and removes unused ones. So, if you use the ES module syntax, webpack can eliminate the unused code:
You write a file with multiple exports, but the app uses only one of them:
// comments.js export const render = () => { return 'Rendered!'; }; export const commentRestEndpoint = '/rest/comments'; // index.js import { render } from './comments.js'; render();
Webpack understands that
commentRestEndpoint
is not used and doesn’t generate a separate export point in the bundle:// bundle.js (part that corresponds to comments.js) (function(module, __webpack_exports__, __webpack_require__) { "use strict"; const render = () => { return 'Rendered!'; }; /* harmony export (immutable) */ __webpack_exports__["a"] = render; const commentRestEndpoint = '/rest/comments'; /* unused harmony export commentRestEndpoint */ })
The minifier removes the unused variable:
// bundle.js (part that corresponds to comments.js) (function(n,e){"use strict";var r=function(){return"Rendered!"};e.b=r})
This works even with libraries if they are written with ES modules.
You aren’t required to use precisely webpack’s built-in minifier (UglifyJsPlugin
) though.
Any minifier that supports dead code removal
(e.g. Babel Minify plugin
or Google Closure Compiler plugin)
will do the trick.
Further reading
Webpack docs about tree shaking
Optimize images
Images account for more than a
half of the page size. While they
are not as critical as JavaScript (e.g., they don’t block rendering), they still eat a large part of
the bandwidth. Use url-loader
, svg-url-loader
and image-webpack-loader
to optimize them in
webpack.
url-loader
inlines small static files into the
app. Without configuration, it takes a passed file, puts it next to the compiled bundle and returns
an url of that file. However, if we specify the limit
option, it will encode files smaller than
this limit as a Base64 data url and return this url. This
inlines the image into the JavaScript code and saves an HTTP request:
// webpack.config.js
module.exports = {
module: {
rules: [
{
test: /\.(jpe?g|png|gif)$/,
loader: 'url-loader',
options: {
// Inline files smaller than 10 kB (10240 bytes)
limit: 10 * 1024,
},
},
],
}
};
// index.js
import imageUrl from './image.png';
// → If image.png is smaller than 10 kB, `imageUrl` will include
// the encoded image: 'data:image/png;base64,iVBORw0KGg…'
// → If image.png is larger than 10 kB, the loader will create a new file,
// and `imageUrl` will include its url: `/2fcd56a1920be.png`
svg-url-loader
works just like url-loader
–
except that it encodes files with the URL
encoding instead of the Base64
one. This is useful for SVG images – because SVG files are just a plain text, this encoding is
more size-effective.
module.exports = {
module: {
rules: [
{
test: /\.svg$/,
loader: "svg-url-loader",
options: {
limit: 10 * 1024,
noquotes: true
}
}
]
}
};
image-webpack-loader
compresses images that go
through it. It supports JPG, PNG, GIF and SVG images, so we’re going to use it for all these types.
This loader doesn’t embed images into the app, so it must work in pair with url-loader
and
svg-url-loader
. To avoid copy-pasting it into both rules (one for JPG/PNG/GIF images, and another
one for SVG ones), we’ll include this loader as a separate rule with enforce: 'pre'
:
// webpack.config.js
module.exports = {
module: {
rules: [
{
test: /\.(jpe?g|png|gif|svg)$/,
loader: 'image-webpack-loader',
// This will apply the loader before the other ones
enforce: 'pre'
}
]
}
};
The default settings of the loader are already good to go – but if you want to configure it further, see the plugin options. To choose what options to specify, check out Addy Osmani’s excellent guide on image optimization.
Further reading
Optimize dependencies
More than a half of average JavaScript size comes from dependencies, and a part of that size might be just unnecessary.
For example, Lodash (as of v4.17.4) adds 72 KB of minified code to the bundle. But if you use only, like, 20 of its methods, then approximately 65 KB of minified code does just nothing.
Another example is Moment.js. Its 2.19.1 version takes 223 KB of minified code, which is huge – the average size of JavaScript on a page was 452 KB in October 2017. However, 170 KB of that size is localization files. If you don’t use Moment.js with multiple languages, these files will bloat the bundle without a purpose.
All these dependencies can be easily optimized. We’ve collected optimization approaches in a GitHub repo – check it out!
Enable module concatenation for ES modules (aka scope hoisting)
When you are building a bundle, webpack is wrapping each module into a function:
// index.js
import {render} from './comments.js';
render();
// comments.js
export function render(data, target) {
console.log('Rendered!');
}
↓
// bundle.js (part of)
/* 0 */
(function(module, __webpack_exports__, __webpack_require__) {
"use strict";
Object.defineProperty(__webpack_exports__, "__esModule", { value: true });
var __WEBPACK_IMPORTED_MODULE_0__comments_js__ = __webpack_require__(1);
Object(__WEBPACK_IMPORTED_MODULE_0__comments_js__["a" /* render */])();
}),
/* 1 */
(function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_exports__["a"] = render;
function render(data, target) {
console.log('Rendered!');
}
})
In the past, this was required to isolate CommonJS/AMD modules from each other. However, this added a size and performance overhead for each module.
Webpack 2 introduced support for ES modules which, unlike CommonJS and AMD modules, can be bundled without wrapping each with a function. And webpack 3 made such bundling possible – with module concatenation. Here’s what module concatenation does:
// index.js
import {render} from './comments.js';
render();
// comments.js
export function render(data, target) {
console.log('Rendered!');
}
↓
// Unlike the previous snippet, this bundle has only one module
// which includes the code from both files
// bundle.js (part of; compiled with ModuleConcatenationPlugin)
/* 0 */
(function(module, __webpack_exports__, __webpack_require__) {
"use strict";
Object.defineProperty(__webpack_exports__, "__esModule", { value: true });
// CONCATENATED MODULE: ./comments.js
function render(data, target) {
console.log('Rendered!');
}
// CONCATENATED MODULE: ./index.js
render();
})
See the difference? In the plain bundle, module 0 was requiring render
from module 1. With
module concatenation, require
is simply replaced with required function, and module 1 is
removed. The bundle has fewer modules – and less module overhead!
To turn on this behavior, in webpack 4, enable the optimization.concatenateModules
option:
// webpack.config.js (for webpack 4)
module.exports = {
optimization: {
concatenateModules: true
}
};
In webpack 3, use the ModuleConcatenationPlugin
:
// webpack.config.js (for webpack 3)
const webpack = require('webpack');
module.exports = {
plugins: [
new webpack.optimize.ModuleConcatenationPlugin()
]
};
Further reading
- Webpack docs for the ModuleConcatenationPlugin
- “Brief introduction to scope hoisting”
- Detailed description of what this plugin does
Use externals
if you have both webpack and non-webpack code
You might have a large project where some code is compiled with webpack, and some code is not. Like a video hosting site, where the player widget might be built with webpack, and the surrounding page might be not:
If both pieces of code have common dependencies, you can share them to avoid downloading their code
multiple times. This is done with the webpack’s externals
option – it replaces modules with variables or
other external imports.
If dependencies are available in window
If your non-webpack code relies on dependencies that are available as variables in window
, alias
dependency names to variable names:
// webpack.config.js
module.exports = {
externals: {
'react': 'React',
'react-dom': 'ReactDOM'
}
};
With this config, webpack won’t bundle react
and react-dom
packages. Instead, they will be
replaced with something like this:
// bundle.js (part of)
(function(module, exports) {
// A module that exports `window.React`. Without `externals`,
// this module would include the whole React bundle
module.exports = React;
}),
(function(module, exports) {
// A module that exports `window.ReactDOM`. Without `externals`,
// this module would include the whole ReactDOM bundle
module.exports = ReactDOM;
})
If dependencies are loaded as AMD packages
If your non-webpack code doesn’t expose dependencies into window
, things are more complicated.
However, you can still avoid loading the same code twice if the non-webpack code consumes these
dependencies as AMD packages.
To do this, compile the webpack code as an AMD bundle and alias modules to library URLs:
// webpack.config.js
module.exports = {
output: {
libraryTarget: 'amd'
},
externals: {
'react': {
amd: '/libraries/react.min.js'
},
'react-dom': {
amd: '/libraries/react-dom.min.js'
}
}
};
Webpack will wrap the bundle into define()
and make it depend on these URLs:
// bundle.js (beginning)
define(["/libraries/react.min.js", "/libraries/react-dom.min.js"], function () { … });
If non-webpack code uses the same URLs to load its dependencies, then these files will be loaded only once – additional requests will use the loader cache.
Further reading
- Webpack docs on
externals
Summing up
- Enable the production mode if you use webpack 4
- Minimize your code with the bundle-level minifier and loader options
- Remove the development-only code by replacing
NODE_ENV
withproduction
- Use ES modules to enable tree shaking
- Compress images
- Apply dependency-specific optimizations
- Enable module concatenation
- Use
externals
if this makes sense for you