JavaScript: What is the meaning of this?

Figuring out the value of this can be tricky in JavaScript, here's how to do it…

Jake Archibald
Jake Archibald

JavaScript's this is the butt of many jokes, and that's because, well, it's pretty complicated. However, I've seen developers do much-more-complicated and domain-specific things to avoid dealing with this this. If you're unsure about this, hopefully this will help. This is my this guide.

I'm going to start with the most specific situation, and end with the least-specific. This article is kinda like a big if (…) … else if () … else if (…) …, so you can go straight to the first section that matches the code you're looking at.

  1. If the function is defined as an arrow function
  2. Otherwise, if the function/class is called with new
  3. Otherwise, if the function has a 'bound' this value
  4. Otherwise, if this is set at call-time
  5. Otherwise, if the function is called via a parent object (parent.func())
  6. Otherwise, if the function or parent scope is in strict mode
  7. Otherwise

If the function is defined as an arrow function:

const arrowFunction = () => {
  console.log(this);
};

In this case, the value of this is always the same as this in the parent scope:

const outerThis = this;

const arrowFunction = () => {
  // Always logs `true`:
  console.log(this === outerThis);
};

Arrow functions are great because the inner value of this can't be changed, it's always the same as the outer this.

Other examples

With arrow functions, the value of this can't be changed with bind:

// Logs `true` - bound `this` value is ignored:
arrowFunction.bind({foo: 'bar'})();

With arrow functions, the value of this can't be changed with call or apply:

// Logs `true` - called `this` value is ignored:
arrowFunction.call({foo: 'bar'});
// Logs `true` - applied `this` value is ignored:
arrowFunction.apply({foo: 'bar'});

With arrow functions, the value of this can't be changed by calling the function as a member of another object:

const obj = {arrowFunction};
// Logs `true` - parent object is ignored:
obj.arrowFunction();

With arrow functions, the value of this can't be changed by calling the function as a constructor:

// TypeError: arrowFunction is not a constructor
new arrowFunction();

'Bound' instance methods

With instance methods, if you want to ensure this always refers to the class instance, the best way is to use arrow functions and class fields:

class Whatever {
  someMethod = () => {
    // Always the instance of Whatever:
    console.log(this);
  };
}

This pattern is really useful when using instance methods as event listeners in components (such as React components, or web components).

The above might feel like it's breaking the "this will be the same as this in the parent scope" rule, but it starts to make sense if you think of class fields as syntactic sugar for setting things in the constructor:

class Whatever {
  someMethod = (() => {
    const outerThis = this;
    return () => {
      // Always logs `true`:
      console.log(this === outerThis);
    };
  })();
}

// …is roughly equivalent to:

class Whatever {
  constructor() {
    const outerThis = this;
    this.someMethod = () => {
      // Always logs `true`:
      console.log(this === outerThis);
    };
  }
}

Alternative pattens involve binding an existing function in the constructor, or assigning the function in the constructor. If you can't use class fields for some reason, assigning functions in the constructor is a reasonable alternative:

class Whatever {
  constructor() {
    this.someMethod = () => {
      // …
    };
  }
}

Otherwise, if the function/class is called with new:

new Whatever();

The above will call Whatever (or its constructor function if it's a class) with this set to the result of Object.create(Whatever.prototype).

class MyClass {
  constructor() {
    console.log(
      this.constructor === Object.create(MyClass.prototype).constructor,
    );
  }
}

// Logs `true`:
new MyClass();

The same is true for older-style constructors:

function MyClass() {
  console.log(
    this.constructor === Object.create(MyClass.prototype).constructor,
  );
}

// Logs `true`:
new MyClass();

Other examples

When called with new, the value of this can't be changed with bind:

const BoundMyClass = MyClass.bind({foo: 'bar'});
// Logs `true` - bound `this` value is ignored:
new BoundMyClass();

When called with new, the value of this can't be changed by calling the function as a member of another object:

const obj = {MyClass};
// Logs `true` - parent object is ignored:
new obj.MyClass();

Otherwise, if the function has a 'bound' this value:

function someFunction() {
  return this;
}

const boundObject = {hello: 'world'};
const boundFunction = someFunction.bind(boundObject);

Whenever boundFunction is called, its this value will be the object passed to bind (boundObject).

// Logs `false`:
console.log(someFunction() === boundObject);
// Logs `true`:
console.log(boundFunction() === boundObject);

Other examples

When calling a bound function, the value of this can't be changed with call or apply:

// Logs `true` - called `this` value is ignored:
console.log(boundFunction.call({foo: 'bar'}) === boundObject);
// Logs `true` - applied `this` value is ignored:
console.log(boundFunction.apply({foo: 'bar'}) === boundObject);

When calling a bound function, the value of this can't be changed by calling the function as a member of another object:

const obj = {boundFunction};
// Logs `true` - parent object is ignored:
console.log(obj.boundFunction() === boundObject);

Otherwise, if this is set at call-time:

function someFunction() {
  return this;
}

const someObject = {hello: 'world'};

// Logs `true`:
console.log(someFunction.call(someObject) === someObject);
// Logs `true`:
console.log(someFunction.apply(someObject) === someObject);

The value of this is the object passed to call/apply.

Unfortunately this is set to some other value by things like DOM event listeners, and using it can result in difficult-to-understand code:

Don't
element.addEventListener('click', function (event) {
  // Logs `element`, since the DOM spec sets `this` to
  // the element the handler is attached to.
  console.log(this);
});

I avoid using this in cases like above, and instead:

Do
element.addEventListener('click', (event) => {
  // Ideally, grab it from a parent scope:
  console.log(element);
  // But if you can't do that, get it from the event object:
  console.log(event.currentTarget);
});

Otherwise, if the function is called via a parent object (parent.func()):

const obj = {
  someMethod() {
    return this;
  },
};

// Logs `true`:
console.log(obj.someMethod() === obj);

In this case the function is called as a member of obj, so this will be obj. This happens at call-time, so the link is broken if the function is called without its parent object, or with a different parent object:

const {someMethod} = obj;
// Logs `false`:
console.log(someMethod() === obj);

const anotherObj = {someMethod};
// Logs `false`:
console.log(anotherObj.someMethod() === obj);
// Logs `true`:
console.log(anotherObj.someMethod() === anotherObj);

someMethod() === obj is false because someMethod isn't called as a member of obj. You might have encountered this gotcha when trying something like this:

const $ = document.querySelector;
// TypeError: Illegal invocation
const el = $('.some-element');

This breaks because the implementation of querySelector looks at its own this value and expects it to be a DOM node of sorts, and the above breaks that connection. To achieve the above correctly:

const $ = document.querySelector.bind(document);
// Or:
const $ = (...args) => document.querySelector(...args);

Fun fact: Not all APIs use this internally. Console methods like console.log were changed to avoid this references, so log doesn't need to be bound to console.

Otherwise, if the function or parent scope is in strict mode:

function someFunction() {
  'use strict';
  return this;
}

// Logs `true`:
console.log(someFunction() === undefined);

In this case, the value of this is undefined. 'use strict' isn't needed in the function if the parent scope is in strict mode (and all modules are in strict mode).

Otherwise:

function someFunction() {
  return this;
}

// Logs `true`:
console.log(someFunction() === globalThis);

In this case, the value of this is the same as globalThis.

Phew!

And that's it! That's everything I know about this. Any questions? Something I've missed? Feel free to tweet at me.

Thanks to Mathias Bynens, Ingvar Stepanyan, and Thomas Steiner for reviewing.