您可以使用 Media Capture and Streams API,在網頁平台上存取使用者的攝影機和麥克風。getUserMedia()
方法會提示使用者存取攝影機和/或麥克風,以擷取媒體串流。接著,您可以在獨立的 Web Audio 執行緒中,使用 AudioWorklet 處理這個串流,提供延遲極低的音訊處理功能。
以下範例說明如何以高效能方式處理使用者麥克風的音訊。
let stream;
startMicrophoneButton.addEventListener("click", async () => {
// Prompt the user to use their microphone.
stream = await navigator.mediaDevices.getUserMedia({
audio: true,
});
const context = new AudioContext();
const source = context.createMediaStreamSource(stream);
// Load and execute the module script.
await context.audioWorklet.addModule("processor.js");
// Create an AudioWorkletNode. The name of the processor is the
// one passed to registerProcessor() in the module script.
const processor = new AudioWorkletNode(context, "processor");
source.connect(processor).connect(context.destination);
log("Your microphone audio is being used.");
});
stopMicrophoneButton.addEventListener("click", () => {
// Stop the stream.
stream.getTracks().forEach(track => track.stop());
log("Your microphone audio is not used anymore.");
});
// processor.js
// This file is evaluated in the audio rendering thread
// upon context.audioWorklet.addModule() call.
class Processor extends AudioWorkletProcessor {
process([input], [output]) {
// Copy inputs to outputs.
output[0].set(input[0]);
return true;
}
}
registerProcessor("processor", Processor);
瀏覽器支援
MediaDevices.getUserMedia()
Web Audio
AudioWorklet