透過 Media Capture and Streams API,您可以在網路平台上存取使用者的相機和麥克風。getUserMedia()
方法會提示使用者存取相機和/或麥克風,以擷取媒體串流。接著,你可以使用 MediaRecorder API 錄製這個串流,或透過網路與他人分享。您可以透過 showOpenFilePicker()
方法,將錄製內容儲存至本機檔案。
以下範例說明如何以 WebM 格式錄製使用者的麥克風音訊,並將錄音儲存到使用者的檔案系統。
let stream;
let recorder;
startMicrophoneButton.addEventListener("click", async () => {
// Prompt the user to use their microphone.
stream = await navigator.mediaDevices.getUserMedia({ audio: true });
recorder = new MediaRecorder(stream);
});
stopMicrophoneButton.addEventListener("click", () => {
// Stop the stream.
stream.getTracks().forEach(track => track.stop());
});
startRecordButton.addEventListener("click", async () => {
// For the sake of more legible code, this sample only uses the
// `showSaveFilePicker()` method. In production, you need to
// cater for browsers that don't support this method, as
// outlined in https://web.dev/patterns/files/save-a-file/.
// Prompt the user to choose where to save the recording file.
const suggestedName = "microphone-recording.webm";
const handle = await window.showSaveFilePicker({ suggestedName });
const writable = await handle.createWritable();
// Start recording.
recorder.start();
recorder.addEventListener("dataavailable", async (event) => {
// Write chunks to the file.
await writable.write(event.data);
if (recorder.state === "inactive") {
// Close the file when the recording stops.
await writable.close();
}
});
});
stopRecordButton.addEventListener("click", () => {
// Stop the recording.
recorder.stop();
});
瀏覽器支援
MediaDevices.getUserMedia()
MediaRecorder API
File System Access API 的 showSaveFilePicker()